Gradient Noise: Overview and Resources

Gradient noise, often associated with Perlin noise, is a type of noise used in computer graphics, procedural generation, and simulations to create natural-looking textures and patterns. It is characterized by its smooth, continuous nature and lack of visual artifacts such as grid patterns or noticeable repetitions.

Overview

Definition

Gradient noise is a type of pseudo-random noise that generates smooth, continuous noise functions. It was popularized by Ken Perlin in 1983 for generating realistic textures and is often referred to as Perlin noise. The noise function is constructed by interpolating between gradient vectors at lattice points in a multi-dimensional space.

Characteristics

Applications

How It Works

  1. Lattice Points: Define a grid of lattice points in the desired dimension.
  2. Gradient Vectors: Assign a pseudo-random gradient vector to each lattice point.
  3. Interpolation: For any given point in space, compute the dot product of the gradient vectors with the distance vectors to the surrounding lattice points and interpolate these values to get the final noise value.

Perlin Noise

Perlin noise, a specific type of gradient noise, is defined by Ken Perlin's algorithm, which uses a smooth interpolation function to blend the dot products of gradient vectors. The classic Perlin noise algorithm generates noise values in a continuous and smooth manner, making it ideal for procedural texture generation.

Resources

Articles and Papers

Interactive Tools and Simulations

Books

Code and Implementation

Gradient noise, particularly in the form of Perlin noise, is a foundational tool in computer graphics and procedural generation. The resources above provide comprehensive information and practical implementations to help you explore and utilize gradient noise in various applications.