ethod of procedurally generating textures and tilemaps that are similar to a single source image using ideas from quantum mechanics.
TODO - add description of algorithm
Articles:
- Original WaveFunctionCollapse Github repo by Maxim Gumin (mxgmn)
- Generating Worlds With Wave Function Collapse by Joseph Parker
- Doodle Insights #19: Logic Data Generation (feat. WFC made easy) by Rémy Devaux (TRASEVOL_DOG)
Code projects:
Videos:
- WaveFunctionCollapse Supercharged with PDG for Level Generation talk by Paul Ambrosiussen at HOUDINI HIVE GAMEDEV
Books, publications, and talks
Books
- Animal Architecture by Ingo Amdt and Jurgen Tautz
- Art Forms from the Ocean: The Radiolarian Prints of Ernst Haeckel by Olaf Breidbach
- Art Forms in Nature by Ernst Haeckel
- Fractal Concepts in Surface Growth by Albert-László Barabási
- Fractal Growth Phenomena by Tamas Vicsek
- Nature's Patterns: A Tapestry in Three Parts by Philip Ball
- On Growth and Form by D'Arcy Wentworth Thompson
- The Algorithmic Beauty of Sea Shells by Hans Meinhardt
Publications
Talks
- Nervous System - Eyeo Festival 2011
- Algorithmic Design with Houdini by Junichiro Horikawa at SIGGRAPH Asia 2018